An isometric room has been on my Blender bucket list for a while, so I spent a few days just chipping away at this one. The main goal was to do all my own modeling and texturing, since I pull assets from wherever I can in most cases for big projects. That just applied to the posters. They were edited from existing posters in Gimp.
I had no real idea what to do, so I just modeled and textured whatever I could to fill the space. So, it's kinda purposeless and scattershot. This one got some solid notes from people on Reddit, so the next one will begin with a solid gameplan.
Rendered a few different ways, since I was trying to get a basic handle on what looks good.
Eevee, Scaled 1.3x
Cycles, Scaled 1.3x