An isometric room has been on my Blender bucket list for a while, so I spent a few days just chipping away at this one. The main goal was to do all my own modeling and texturing, since I pull assets from wherever I can in most cases for big projects.
I had no real idea what to do, so I just modeled and textured whatever I could to fill the space. So, it's kinda purposeless and scattershot. This one got some solid notes from people on Reddit, so the next one will begin with a solid game plan.
Posters, made in Photoshop or Gimp, are on their own page.
Eevee, Scaled 1.3x
Cycles, Scaled 1.3x
Used image textures and bump maps this time, and that made a big difference. Beveling everything did as well