An isometric room has been on my Blender bucket list for a while, so I spent a few days just chipping away at this one. The main goal was to do all my own modeling and texturing, since I pull assets from wherever I can in most cases for big projects.
I had no real idea what to do, so I just modeled and textured whatever I could to fill the space. So, it's kinda purposeless and scattershot. This one got some solid notes from people on Reddit, so the next one will begin with a solid game plan.
Poster details are on their own page. Some are entirely made by me, but some of them aren't.
Eevee, Scaled 1.3x
Cycles, Scaled 1.3x
I used image textures and bump maps this time, and that made a big difference. Beveling everything did as well.