Plank, Pig, & Duck
Playing with lighting and render settings
Plank was inspired by a friend and fellow Ed, Edd n Eddy fan. The one thing of significance worth mentioning is that the eyes and smile had to be painted with a mouse as a separate texture, and mixed with BlenderKit's wood material in the node editor. Not a challenge at all, but nodes are still very new to me, so putting lessons to work was a tiny accomplishment.
After some sculpting tutorials, I wanted to try to make a wolf. The plan was to 3d print him for my mom's birthday. Things went south fast around the nose/snout area, but salvaging him turned into a fun experiment. I also learned why teeth should always be done as separate objects. He probably would've looked a lot worse if he wasn't pink.
Similar circumstances to the pig. Playing around with sculpting led to some good luck and something that could be refined into more than a lump of clay. On top of that, I went into animation with the hope of doing Looney Tune and Tex Avery-like shorts one day. Cartoons that edge more toward exaggeration than realism have always enthralled me. Bugs Bunny and Jim Carrey in The Mask are future sculpts, that's for sure!