After doing a few tutorials on low poly weapons, I wanted to do one from scratch. Brass knuckles were pretty different from the hammers, swords, and projectiles, so they seemed like a good choice. The trickiest part was beveling the fingers. Only one was working properly, so that had to be copied over to the other fingers, and then the duplicate verticies were removed. Around this time, I also learned about the high contrast setting that helps make images pop more when they're rendered.